1/17/2024 0 Comments Gideros text field![]() Generated events: "cellForRowAtIndexPath", "didSelectRowAtIndexPath"Įvent table includes the additional field: "Row" (event. As you remember, we created our Button class, so it could accept all the Sprite inherited objects, such as Bitmap and TextField. Void setData(NSArray data) - use luaTableToArray() ScrollView : View new(float x, float y, float w, float h, float cw, float ch) Generated events: "onTextFieldEdit", "onTextFieldReturn" TextField2 : View void create(string text) ![]() Void setTextColor(float r, float g, float b)ĪlertView : GEventDispatcherProxy new(string title, string message, string button) Void setBGColor(float r, float g, float b) My recommendation is setting the y coordinates of all text fields same and use a constant height based on the font size. Void setTitleColor(float r, float g, float b) moopf currently you cannot set the baseline but Ill definitely improve the font rendering/handling (including setting the baseline). Global functions: int hideStatusBar(bool show) The following is a somewhat hodgepodge collection of the classes, inheritance, and function names with the return values listed in C and the Lua parameters that are expected. How do you make the screen scroll up when keyboard covers textfieldĬopy uikit.mm to Xcode project "plugins" directory and then add to Xcode project.This is an API for the Gideros UIKit Plugin written by Michael Hartlef ![]() DIY Capacitive Stylus for iPad and iPhone.Mounting VirtualBox HFS+ VDI files on OS X.Reading the keychain with a perl script.I use it for all TextFields, which I need to set at one line. My_TextField:setPosition ( math.floor (x-w / 2 ), math.floor (y + h / 2 ) - text_offset ) return true end This article will explain how to create a common Gideros Project Template for all your Indie games developed using the amazing Gideros Studio. Text_offset = 5 end -q, y, p, g, j if ( string.find (my_text, "q" ) ~ = nil ) or ( string.find (my_text, "y" ) ~ = nil ) or ( string.find (my_text, "p" ) ~ = nil ) or ( string.find (my_text, "g" ) ~ = nil ) or ( string.find (my_text, "j" ) ~ = nil ) then Particles, collisions, animations and all for small optional donation. Great, easy to use and fast libraries to help you creating apps. Awesome advanced tutorials not only on Gideros coding, but also making promo videos and lots of other interesting stuff. Text_offset = 5 end -у, ф, р if ( string.find (my_text, "у" ) ~ = nil ) or ( string.find (my_text, "ф" ) ~ = nil ) or ( string.find (my_text, "р" ) ~ = nil ) then Everything about Gideros for Spanish speaking community members. Text_offset = 3 end -Ц, Щ, Д if ( string.find (my_text, "Ц" ) ~ = nil ) or ( string.find (my_text, "Щ" ) ~ = nil ) or ( string.find (my_text, "Д" ) ~ = nil ) then Has anybody else found a work around, specifically when dealing with true type fonts?Īny ideas? It's kind of messing things up for me at the momentįunction centreAt (my_TextField, x, y ) local w =my_TextField:getWidth ( ) local h =my_TextField:getHeight ( ) -text offset local text_offset = 0 local my_text =my_TextField:getText ( ) -ц, щ, д if ( string.find (my_text, "ц" ) ~ = nil ) or ( string.find (my_text, "щ" ) ~ = nil ) or ( string.find (my_text, "д" ) ~ = nil ) then And I've tried using getBounds() directly but this always seems to give me 0 for y. I've tried the baseline fix in the latest GiderosCodingEasy as well and this doesn't seem to make a difference either. As it stands I can't seem to get positioning accurate unless I know exactly what characters are going to be in a string (which you don't always know and for multi-language conversions makes the whole job really messy). The problem is Gideros doesn't give us a reference to this (this appears to be known about, I've found other threads on the forum about it) so, when using French for example and characters such as É (which ascend higher than a normal E) or when using strings with and without descenders, there's a problem in terms of alignment because the created sprites are different heights and not positioned according to the - is there any way you could make the baseline available as a property of TextField, just in the normal 0 to 1 range or a Y reference? We could then use our own routines to position accordingly. Hmmm, have come across a problem with true type font rendering in Gideros with regards to baselines (the line used to site characters upon, with descenders going below etc).
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